The Changing Scape of E-Learning
There is A TON of e-learning material out there online, and it's growing by the minute. It's hard to put a number on it, but some articles say the number of learning objects posted online doubles every month, and some say it doubles every three months. Regardless, it's growing FAST, and there's a whole lot of new content out there on the Net. I'm betting that there are a few very obvious questions that most people would ask about this situation as it unfolds, so let's use those questions to guide this reflection. Our first question is, why is there so much new learning content out there?
As Moore & Kearsley put it in their book Distance Education: A Systems View (2005), “As high-speed access to the World Wide Web becomes more generally available, course designers will be given more opportunity to offer a richer variety of media with much higher quality video and audio programming.” Also, there seems to be more need for distance learning material: “One effect of the continuous expansion of information is that the process of turning information into knowledge –that is, learning—must also be continuous” (Moore & Kearsley, 2005). And finally, with the advent of so many easy-to-use and widely available (and mostly free) content development tools of all types and purposes, it seems that nearly anyone can create educational material: “Now ordinary people not only have access to huge amounts of information, but are also able to create gigabytes of data themselves and publish it to the world via internet” (Moore & Kearsley, 2005).
So clearly, what this means in the larger scope of things is that every Joe Schmoe out there now has the technological gizmos available to develop content and post it on the web. GREAT. Our second question is, how do we define "e-learning content" vs. just plain old "e-content?"
Recently, the e-learning industry seems to be moving towards the creation of standards-compliant Learning Objects. “One of the important trends in the area of design and instruction, with enormous implications for how distance education is organized in the future, is the movement to design learning objects” (Moore & Kearsley, 2005). Learning objects are “products which in the future could be bought and sold by different institutions for assembling into their different educational programs” (Moore & Kearsley, 2005). A learning object might be a video, a podcast or audio recording, a document, an online toolkit, a Breeze course, an online self-assessment quiz, etc. These are the “bricks” out of which an educational program is constructed, each assembling them according to the program’s purpose. “By using the standard bricks, every institution would save the cost of manufacturing their own, and – just as important—would have raw materials that were of a common standard” (Moore & Kearsley, 2005). Using the same learning objects not only creates standards adherence and lowers the cost of creating an educational program, but it also decreases the time to create the educational program as well. This means that more programs can be created, cheaper, faster, and of a higher quality.
Learning objects are also an important response to the emerging “demand-driven” model of distance education wherein the consumer –that is, the student- is the driver of the curriculum content and design (Moore & Kearsley, 2005). Serving student demands instead of the demands of the educational system has led to the “unbundling” of educational services and components, resulting in more of a “buffet-style,” resources-on-demand type of system. In this system, designing individual learning object components of a curriculum makes perfect sense.
Okay, so we get that there are lots of learning object "building blocks" being designed and put out there on the web. Our third question is, how do we know if what we've got is good learning content or Joe Schmoe's random musings?
There are many different systems that are currently used to standardize learning objects and make sure that they "play nicely," in a technical sense, with other learning objects. One of these standards is called SCORM – the US Department of Defense’s Shareable Content Object Reference Model. For more information on SCORM, check out SCORM Explained.
However, although SCORM is a set of technical standards for the development of learning objects, it is NOT a set of quality standards. To date, there does not appear to be ANY set of quality standards that govern what a learning object must be, in order to be called a learning object. So, I throw the question out there to you:
DOES ANYBODY KNOW OF ANY LEARNING OBJECT QUALITY STANDARDS???
Aside from the quality issue, the fact remains that we are now moving as an industry towards creating learning objects as educational components that can be assembled in various ways. There are tons of new learning objects being created every day. This leads us to our fourth question: How are we going to share our learning objects with others so that they can use them too?
As I started to talk about in my last post, the creation of learning objects has led to the creation of online Communities of Practice, which are computer-mediated learning platforms that also act as a place to house self-contained learning packages. Communities revolve around one topic, issue, or professional field of practice, and are great places to store, catalog, and retrieve information about that topic. Many training organizations, such as the US Department of Labor's Employment Training Administration (ETA), are forming professional Communities of Practice around certain topics such as Registered Apprenticeship, to help train and connect government workers and employers across a variety of disciplines.
In addition to Communities of Practice, there are several other means of organizing and cataloging learning objects rather than just posting them up on the web and hoping for the best. Some of these include Learning Object Repositories, Learning Object Referatories, Open Courseware Initiatives, and Learning Management Systems. For a quantitative analysis and comparison of these different types of learning object posting options, check out this article on Quantitative Analysis of Learning Object Repositories.
So, in sum, it appears that there are exponential amounts of material being created and posted on the web by just about everyone, and some of it has the potential to be called a Learning Object and classified as such. We still don't really know what classifies a quality Learning Object, and we still don't really have a "best practices" way to post learning objects on the web in such a way that they can be reliably found and used as the educational lesson building blocks they are intended to be. I think I smell some future research directions here!